Marcin Kaźmierczak


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Recent Forum Posts

Disabling Collision for a part of mesh April 9, 2018, 7:07 a.m.

As I got to splitting big mesh into few smaller ones I can use few collision groups. But I am also using Invisible simple collision. How can I disable collision only on those high poly parts? I tried [] . I created unreal_uproperty_CollisionPresets Atribute String or Integer and it didnt work when I want diffrent collisions for each part of mesh. Same goes for unreal_generated_mesh_name. Is there is other way to do it?

Big mesh splitting vs collision Feb. 22, 2018, 9:30 a.m.

I got an idea about making palisade mesh from curve. Due to it nature its size varies. I made a property that split it into multiple meshes: I used packing to split it and move pivots to centroids of every part. But for it to have any use it needs collisions. So I decided to split every part of palisade into rendered ucx groups. Now after some time i updated plugin and… now every collision group is making new mesh. Is there is a way to generate mesh with many collision groups?

Also next thing:. Id like to change uproperty: unreal_uproperty_CollisionComplexity to simple and complex but it is not working… I suppose that it should be integer = 1. But it is nor working that way. Either primitive or detail.

Way to automate Baking multiple version of a Digitial Asset Jan. 10, 2018, 4:57 a.m.

use frames and each frame have to be 1 version of wall and bake 100 frames