Marcin Kaźmierczak

MightyKaziu

About Me

EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
Poland
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Official Labs Vertex Animation Textures 3.0 FAQs and Links July 20, 2022, 8:17 a.m.

I got a problem that RBD normals looks messed up on forward renderer in Unreal4. For it to work properly U need to find inside a fragment that is making the normals. Find tangent calculation and just pass it outside the function - then connect it into tangent on material. That should work.

Houdini Niagara Updates June 19, 2020, 4:43 a.m.

hello,

I tried to use NiagaraSystem'/HoudiniNiagaraDemo2020/Niagara/NebulousSystem.NebulousSystem' on my map and cook it. ( I got some problems with cooking build with this plugin). It is working perfectly fine but when cooking I got this error:


LogInit: Display: LogNiagaraEditor: Error: Pin states that it is of class type, but is missing its class object. This is usually the result of a registered type going away. Pin Name ‘None’ Owning Node ‘/HoudiniNiagara/Modules/SpawnParticlesFromHoudiniPointCache.SpawnParticlesFromHoudiniPointCache:NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeParameterMapGet_6’.

I checked in this script and on Get Point IDs to Spawn at Time there is function script with value: none. I cant figure it out honestly. What is supposed to be there? Or how to cook it?

HDA vs Foliage Tool April 9, 2019, 5:26 a.m.

I did upgrade to latest version and it worked… but. As I bake it to foliage it spawn foliage instanced mesh that that is changeable. ( for example cull distances). But is also spawns copy of all foliage that is unchangeable. And U can only delete both instances or this changeable copy. When U delete this unchangeable it delete all foliage ( both copies)

So:
Place HDA on level
Bake to Foliage
delete hda
Change Culling distance on baked foliage
Chaos