
Mirko Jankovic
Mirko Jankovic
About Me
EXPERTISE
Animator
Houdini Skills
ADVANCED
Animation
INTERMEDIATE
Hair & Fur | Cloth | Solaris | Karma | Lighting
BEGINNER
Character Rigging
Availability
I am available for Freelance Work
Recent Forum Posts
Hair gen issue with guide deform reading cache Oct. 9, 2025, 3:21 p.m.
Hey sry couldn't get back to this as was rather busy but yea it was one of the nodes with extra transform in it after all, but ton of nodes so missed that one. sorry for the noise, again it was human (my) error, and Houdini did all as expected.
Hair gen issue with guide deform reading cache Oct. 3, 2025, 3:06 a.m.
In short guide deform works fine, guide are properly deformed by mesh and placed on it.
If there is no operation and cache not read hair gen generates hair properly on animated mesh.
But if I cache out that and turn on read file or load from file then there are differences and hair is not generated properly. Any ideas what am I missing?
Attaching two images to show issue as well.
Not save to disk was run with hair gen working properly.
BTW seems like those hairs just don't generated at full number, they are not like under the mesh or on wrong place, they just don't get generated. They are missing in rendering as well, not only viewport
If there is no operation and cache not read hair gen generates hair properly on animated mesh.
But if I cache out that and turn on read file or load from file then there are differences and hair is not generated properly. Any ideas what am I missing?
Attaching two images to show issue as well.
Not save to disk was run with hair gen working properly.
BTW seems like those hairs just don't generated at full number, they are not like under the mesh or on wrong place, they just don't get generated. They are missing in rendering as well, not only viewport
generated hair offset when imported into stage Oct. 1, 2025, 7:57 a.m.
Images fails to load for some reason but anyway, update, if I use Import Scene (All) then both grooms and geometry are perfectly aligned. If I import in separate SOP import there is offset between grooms and mesh..