Mirko Jankovic
Mirko Jankovic
About Me
EXPERTISE
Animator
Houdini Skills
ADVANCED
Animation
INTERMEDIATE
Hair & Fur | Cloth | Solaris | Karma | Lighting
BEGINNER
Character Rigging
Availability
I am available for Freelance Work
Recent Forum Posts
H21 Metahuman for Houdini workflow Documentation April 2, 2026, 9:10 a.m.
https://www.sidefx.com/forum/topic/103051/ [www.sidefx.com]
Check this post had same issue. Friend fixed it so I don't recall details but check here.
Honestly I gave up on trying to get it properly working. Just went into Unreal...
Turning on face controls and everything slows to crawl.. getting mocap to work with apex... another beast..
But good luck!
Check this post had same issue. Friend fixed it so I don't recall details but check here.
Honestly I gave up on trying to get it properly working. Just went into Unreal...
Turning on face controls and everything slows to crawl.. getting mocap to work with apex... another beast..
But good luck!
APEX rigging insight April 2, 2026, 8:07 a.m.
Take a look at this intro:
https://www.youtube.com/watch?v=yxVpooIDQ-g [www.youtube.com]
Then take a look at any Unreal rigging tutorial — and that right there is why Houdini rigging and animation will stay stuck with a low adoption rate.
Everything shown for APEX so far is aimed at hardcore TDs, while the largest group out there — animators and artists who just need fast rigging tools to get to actual animation — are left completely out in the cold.
After testing Unreal and Cascadeur alongside other 3D apps for rigging and animation, I genuinely cannot see a single reason to choose Houdini for rigging over the alternatives. Animation-wise there are a couple of interesting things, but you can't even get to a proper animation project without working rigs, so...
Am I the only one finding APEX way too complex and out of reach for animators and artists, focused entirely on hardcore riggers?
With Houdini I'd expect it to be the first to have some proper procedural, artist-friendly tooling that gets people to a working rig fast. That's literally what Houdini is supposed to be good at.
https://www.youtube.com/watch?v=yxVpooIDQ-g [www.youtube.com]
Then take a look at any Unreal rigging tutorial — and that right there is why Houdini rigging and animation will stay stuck with a low adoption rate.
Everything shown for APEX so far is aimed at hardcore TDs, while the largest group out there — animators and artists who just need fast rigging tools to get to actual animation — are left completely out in the cold.
After testing Unreal and Cascadeur alongside other 3D apps for rigging and animation, I genuinely cannot see a single reason to choose Houdini for rigging over the alternatives. Animation-wise there are a couple of interesting things, but you can't even get to a proper animation project without working rigs, so...
Am I the only one finding APEX way too complex and out of reach for animators and artists, focused entirely on hardcore riggers?
With Houdini I'd expect it to be the first to have some proper procedural, artist-friendly tooling that gets people to a working rig fast. That's literally what Houdini is supposed to be good at.
APEX rigging insight Feb. 27, 2026, 9:31 a.m.
No one is denying shear power of APEX.
But now us normal animators that simply don't wanna go too deep into rigging due to various reasons (learning it AGAIN after a bit of maya and softimage before now this again)...
Time for new generation now to use hat power and create something that others can use
And happily pay for those tools just give us tools that use all that power and put it in control.
Makes sense?
In a nutshell would be amazing to have mgear for Houdini based on APEX
Or like blenders rigify.. etc... Got the image
But now us normal animators that simply don't wanna go too deep into rigging due to various reasons (learning it AGAIN after a bit of maya and softimage before now this again)...
Time for new generation now to use hat power and create something that others can use

And happily pay for those tools just give us tools that use all that power and put it in control.
Makes sense?

In a nutshell would be amazing to have mgear for Houdini based on APEX

Or like blenders rigify.. etc... Got the image