NNois

NNois

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Stacking hair strand control July 3, 2019, 4:11 p.m.

amm
… Too much different than rest of 3d world when it comes to viewport interaction…
You just forget blender ! ;-)

Stacking hair strand control July 3, 2019, 8:38 a.m.

amm
You have to build the thing, just like in ICE. I guess you didn't used factory ICE hair interpolators for stacking. Everything is there in H, starting from basic math nodes, geometry queries and such. It can go without single line of code (that's first hand experience), while there are significant differences between ICE and Houdini, when it comes to methods for creating something hair - like. Also, definitively there is no such offer of streamlined solutions around, like it was in ICE times.
Building what exactly ? I found just using hairgenerate in serial are working very well no ?

BTW If we ever could get our hand on that … https://vimeo.com/301068099 [vimeo.com]

Change bind pose on fbx imported rig Feb. 25, 2019, 12:37 p.m.

Thanks, on a rig imported via fbx the bind are done on nulls, not on bones…
The Align Capture Pose doesn't work on Nulls…
Anyway, I recaptured and transfered previous weights that's working but I'm curious, where thoses bind datas are stored on the nulls ??