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Recent Forum Posts

Relative Shape Script Nov. 19, 2018, 7:40 a.m.

Every time I'm trying shapes I miss the Softimage way…
So I first store the shapes delta's in an attribute to be able to continue on without any hassle with modeling operations and restore that later on just before the bone deform.

I'm now trying some more complex situations where an fbx imported geo has many shapes spread to many objs. I'm trying the python way but… maybe someone already made some sort of script?

Vellum Rest Blend not working Oct. 22, 2018, 10:21 a.m.

I'm trying a simple “maintain initial shape” for velum hairs, It's not working on my side with the purposed node.
The ultimate purpose is keeping some parts of hairs maintaining their shape with a painted attribute while animated.

Import subtnwork geometry into other networks Sept. 21, 2018, 3:32 a.m.

Use a blank/geo with an object merge inside,
Then in the “object”:

I assume inside your subnet you have multiple objects… so in the object field you need to:

1. write “/obj/subnet2/*” in the Object Merge to merge all geo available inside the subnet
2. create a bundle and put manually the subnet geos then use “@mybundle” in the Object Merge
3. create an smart bundle using a filter “Object:Geometry Only” using /obj/subnet2/* as the pattern. Doing so you will merge only the geos
4. I assume you can create a group too, but I don't know this workflow much