Nico M
Nico_M
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Viewport colors/textures of a Redshift material using Vulkan Feb. 13, 2026, 9:02 a.m.
Thank you for the clarification, malexander.
After doing some tests with Karma XPU, I decided to switch from Redshift to Karma XPU to take advantage of all the cool new features of MaterialX. I hesitated switching but now I have the feeling that MaterialX has all the features that I need. This should future-proof my projects, too.
Thanks!
After doing some tests with Karma XPU, I decided to switch from Redshift to Karma XPU to take advantage of all the cool new features of MaterialX. I hesitated switching but now I have the feeling that MaterialX has all the features that I need. This should future-proof my projects, too.
Thanks!
Viewport colors/textures of a Redshift material using Vulkan Feb. 12, 2026, 10:08 a.m.
Is there a way to display colors and textures of a Redshift material in the Houdini viewport using the new Vulkan renderer?
This used to be possible with the deprecated OpenGL viewport (see: https://www.youtube.com/watch?v=i8v0iObThds)
It seems, this is no longer possible with Vulkan.
In the Houdini documentation it sais that "Custom GLSL shaders aren’t supported for Vulkan. Instead, use MaterialX."
https://www.sidefx.com/docs/houdini/props/material.html [www.sidefx.com]
Am I stuck using the deprecated OpenGL if i want to display Redshift textures in the viewport?
ChatGPT mentioned that I need to switch to using MaterialX but is there a way to render those materials with Redshift?
Thanks for the help,
Nico
Houdini 21.0.596
Redshift 26.3.0
This used to be possible with the deprecated OpenGL viewport (see: https://www.youtube.com/watch?v=i8v0iObThds)
It seems, this is no longer possible with Vulkan.
In the Houdini documentation it sais that "Custom GLSL shaders aren’t supported for Vulkan. Instead, use MaterialX."
https://www.sidefx.com/docs/houdini/props/material.html [www.sidefx.com]
Am I stuck using the deprecated OpenGL if i want to display Redshift textures in the viewport?
ChatGPT mentioned that I need to switch to using MaterialX but is there a way to render those materials with Redshift?
Thanks for the help,
Nico
Houdini 21.0.596
Redshift 26.3.0
Controlling a Crowd to form a shape on the ground [SOLVED] Feb. 28, 2022, 10:22 a.m.
Enivob
What I have done, is to generate a goal point per-agent. You need a walk state and an idle state. While the agents are walking, the Use VEXpression code set the goal for each agent, causing them to approach a point in the logo or design. A crowd trigger measures the distance between the goal and the agent. After a threshold is crossed, the state is switched to idle, indicating arrival at goal.
This is an older scene, but it might get you going.Image Not Found
Wow, thanks so much. This is a huge help and I think I can use this for my project.