Enivob
What I have done, is to generate a goal point per-agent. You need a walk state and an idle state. While the agents are walking, the Use VEXpression code set the goal for each agent, causing them to approach a point in the logo or design. A crowd trigger measures the distance between the goal and the agent. After a threshold is crossed, the state is switched to idle, indicating arrival at goal.
This is an older scene, but it might get you going.Image Not Found
Wow, thanks so much. This is a huge help and I think I can use this for my project.