Olaf Finkbeiner

Olaf Finkbeiner

About Me

EXPERTISE
CG Supervisor
INDUSTRY
Not Specified

Connect

LOCATION
Germany
WEBSITE

Houdini Skills

ADVANCED
Not Specified
INTERMEDIATE
Not Specified
BEGINNER
Not Specified

Availability

Not Specified

My Tutorials

obj-image Intermediate
Ammonidea Procedural Organic Modelling
obj-image Beginner
HDAs | The very basics
obj-image Beginner
Programming Languages
obj-image Beginner
Nodes and Proceduralism
obj-image Beginner
Edit Parameter Interface
obj-image Beginner
Parameter Reference to Align Geometry

Recent Forum Posts

WIP - venetian blind - jalousie [Houdini Utility] Oct. 6, 2021, 2:06 p.m.

i ran out of time and the hda i send in was without help and icon.
I also did not send in the HDA that was modified for UE (i forgot).

To start with i made an icon:

Best Game Art Asset Entries Sept. 30, 2021, 2:52 p.m.

Jalousie or Venetian Blind HDA

This is a fully procedural modelled and fully functional venetian blind hda.

functions:

open, close and tilt
I have also experimented with handles to adjust the width in UnrealEngine as you can see in the short clip.

procedural modelling all this can be adjusted:

number of slats (length of blind)
position of the strings
width of the blind
etc.

concept:
This HDA creates all parts packed, with orient attributes, so you can easily replace them with custom objects the way you want them modelled. Be it for a rbd destruction or a low poly game asset. To instance millions of slats. Or for a funky mograf effect.

The main use case is maybe archviz, but i think games like “Hitman” or “Cyberpunk2077” for example could also do with venetian blinds. And obviously venetian blinds also blow up nicely! And they drop nice shadows.

OUTLOOK:
I plan to “sell” this in the UE Marketplace…


https://youtu.be/hVFARayuFUU [youtu.be]

WIP - venetian blind - jalousie [Houdini Utility] Aug. 31, 2021, 11:07 a.m.

I just set the category to as it is not about aesthetics and apparently game assets are judged on that.