Olaf Finkbeiner

Olaf Finkbeiner

About Me

CG Supervisor


My Tutorials

obj-image Beginner
Programming Languages
obj-image Beginner
Nodes and Proceduralism
obj-image Beginner
Edit Parameter Interface
obj-image Beginner
Parameter Reference to Align Geometry
obj-image Beginner
Geo Scene Packed Primitives
obj-image Beginner
Points & @orient

Recent Forum Posts

Houdini Pscale July 13, 2018, 6:06 p.m.

Hi Manan,
Houdini is all about “attributes” (on points, verts, prims etc.) one of them is Pscale. Shaders can read attributes and yes in case of particles this is the size of the particle. But you can also use Pscale when copying objects to points (thats the P) or when converting a point cloud to a volume.
You can create any attribute you like and make your own assets that would use those attributes. Pscale is one of the build in attributes and some of the nodes will read it and use it copytopoints is one of them.
@P is another attribute it is the position of that point. Another one would be @N for the normal or @orient for an orientation.

I recommend : my you tube videos (Olaf Finkbeiner) the first one in my series “why i like houdini” is about that.

kind regards

no presets found. July 9, 2018, 9:35 a.m.

You had transform presents in H15 in H16 they are not implemented anymore.
In this video i explain an alternative sollution: https://www.youtube.com/watch?v=xd9n-pzkDTs&t=9s [www.youtube.com]

Faster launch times? July 7, 2018, 8:35 a.m.

Hey Brian,
i looked at my files and dont see any crazy anomalies. Like a 19mb file loading this slow.
Maybe you can create a dummy file that does in general do what the slow file is doing.
So you dont need to share confidential stuff.
What is heavy about it? Loads of nodes?