Roberto Rodricks

Robertor

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Connecting primitives to noise displacement April 24, 2013, 6:44 p.m.

Hey Guys
I'm trying to do a wood bark effect and was wondering how you would connect the front and back primitives whilst using noise displacement around the side. The noise makes the front and back faces have gaps and was wondered how you could cover this up with the front and back primitives. I've attached a simple version of what I'm talking about.

Thanks for looking at my post

How to dynamically fracture, pre fractured geometry April 10, 2013, 9:14 a.m.

Hi Lari
Thanks for replying back to my post. I was trying this approach but wasn't having any luck. Last night I figured out it was due to the fact that my pre fractured geometry was to dense for it to dynamically break (make breakable. I just had to save out my bgeo with less details on the inside edges.

Thanks for your help again

Roberto

How to dynamically fracture, pre fractured geometry April 9, 2013, 3:51 p.m.

Hey Guys
I was wondering is it possible to dynamically fracture an object with something that has already been fractured with Voronoi Fracture. I'm firing a bullet at pre fractures object and wanted to get different size pieces/characteristics on impact. Attached is a basic version of what I'm working on.

Thanks,
If anyone could help I would much appreciate it