Sébastien Levieux

Sebastien Levieux

About Me

As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ...  more
EXPERTISE
Freelancer
INDUSTRY
Education  | Film/TV  | Gamedev

Connect

LOCATION
Miami, United States

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Animation  | Cloth  | Karma  | Lighting  | Pyro FX  | Fluids  | Destruction FX
INTERMEDIATE
Character Rigging  | Motion Editing  | Hair & Fur  | Crowds  | Solaris  | Mantra  | VEX
BEGINNER
Muscles  | Realtime FX  | PDG  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

Maya and Material X Feb. 6, 2025, 10:03 a.m.

Hi again, it seams working but I have some issue with maya and MtlX, a lot of MtlX node are red .. Do you have some suggestions?

Maya and Material X Feb. 5, 2025, 11:15 a.m.

Hello everyone, I’m looking for the best way to export my scene from Solaris with MaterialX to animate and render in Maya. Do you have any suggestions?

RBD constraint Aug. 29, 2024, 10:32 a.m.

Good morning Guys,

I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..

Thank you for your advices.





It works with the red arrow direction:


If I keep only 2 pieces in the other direction, there is no connections