
Sébastien Levieux
Sebastien Levieux
About Me
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ... more
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX Artist on productions such as House of the Dragon and Prehistoric Planet 2. More recently, I’ve been freelancing as a CG Supervisor at DexMob VFX, where I manage the entire process of creating complex VFX shots for a futuristic feature film, from green screen footage to final compositing. less
EXPERTISE
Freelancer
INDUSTRY
Education | Film/TV | Gamedev
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Animation | Cloth | Karma | Lighting | Pyro FX | Fluids | Destruction FX
INTERMEDIATE
Character Rigging | Motion Editing | Hair & Fur | Crowds | Solaris | Mantra | VEX
BEGINNER
Muscles | Realtime FX | PDG | Python
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
Maya and Material X Feb. 6, 2025, 10:03 a.m.
Hi again, it seams working but I have some issue with maya and MtlX, a lot of MtlX node are red .. Do you have some suggestions?
Maya and Material X Feb. 5, 2025, 11:15 a.m.
Hello everyone, I’m looking for the best way to export my scene from Solaris with MaterialX to animate and render in Maya. Do you have any suggestions?
RBD constraint Aug. 29, 2024, 10:32 a.m.
Good morning Guys,
I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..
Thank you for your advices.


It works with the red arrow direction:

If I keep only 2 pieces in the other direction, there is no connections
I tried to setup a constraint between connected geo with different approch for the RBD sim but I can't solve it correctly.. It missed one direction ( in red on my printscree) and I don't know why..
Thank you for your advices.


It works with the red arrow direction:

If I keep only 2 pieces in the other direction, there is no connections
