Steffen Dünner
Steffen Dünner
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Recent Forum Posts
Something went wrong connecting to hserver: Could not connec May 28, 2026, 5:38 p.m.
I had a similar problem some months ago. In my case it turned out that my browser's adblocker extension broke the communication.
Turning it off for that URL got rid of the problems.
Turning it off for that URL got rid of the problems.
Bake Geometry Textures defaults to DirectX normals? March 24, 2026, 1:04 p.m.
OK, thanks for your reply. It's not the end of the world, just a bit "painful" indeed as you put it. But it's good to know it's not my fault but just the way it is.
Bake Geometry Textures defaults to DirectX normals? March 22, 2026, 8 a.m.
Hi there,
I just noticed (in a painful way) that the Bake Geometry Textures COP defaults to DirectX normals instead of OpenGL.
Or in other terms: The green channel is set to "Green down", which is another way of saying "DirectX normals".
I wonder why this is the case as just about any offline renderer (Arnold, Cycles, V-Ray and especially Karma) uses OpenGL / green up normal maps.

Is that an oversight or is there a deeper reason for this?
EDIT: And I just noticed that the Preview Material COP expects DirectX normals. :P
I just noticed (in a painful way) that the Bake Geometry Textures COP defaults to DirectX normals instead of OpenGL.
Or in other terms: The green channel is set to "Green down", which is another way of saying "DirectX normals".
I wonder why this is the case as just about any offline renderer (Arnold, Cycles, V-Ray and especially Karma) uses OpenGL / green up normal maps.
Is that an oversight or is there a deeper reason for this?
EDIT: And I just noticed that the Preview Material COP expects DirectX normals. :P