Stephen Edwards


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Recent Forum Posts

GLTF export process? Feb. 8, 2019, 1:17 p.m.

Hi all,

Wanting to test out the glTF export features in Houdini.

I found the gltf rop easy enough, but I can't seem to import the file back into Houdini?
Since I don't have access to the target platform I thought it be a good check to see what's being exported by trying to bring it back into Houdini.

Just a simple vellum cloth sim (… can gltf handle animated stuff?)
Here's a screen grab of my gltf rop:

It seems to be exporting something..?

But when I try to load it back into Houdini (new scene) the “import” button isn't available:

I have a feeling there's something REALLY simple I'm missing here.
Would appreciate any tips!


Baking Hi Poly Mesh Textures to Low Poly Mesh Jan. 24, 2019, 10:52 p.m.

Hi all,

I've got a messy hi-poly truck generated from an automatic meshing of about 500 photos (using Zephyr- pretty cool!)

The mesh itself is pretty bad but the textures are great! I've made a few low poly parts and would like to bake the nice textures onto said low poly models.

Using the rop_games_baker I get a blank render.

The trouble (I think) is that the hi poly mesh has 5 different materials (each with it's own texture) on it. Since it was automatically generated the divisions are pretty random. I think the baker rop looks for point or prim color and right now all of the color data is just from those texture maps.

So, is there way to get the color from the multiple textures onto the prims or points of the hi poly mesh?
I've seen a few examples of getting a single texture into point color but I've got 5 all on the same mesh!

From there I think I can use the baker rop as expected.

Feel like the answer is really obvious…


Car Sim data import? Dec. 21, 2018, 10:05 p.m.

Thanks! I'll dig into the Entagma vids soon- always interesting tutorials from them!

I was able to use the table sop amd after some testing I was able to import the curve! Just need to figure out how to animate a null along said curve using time data in that file…

Thanks again!