Stephen Edwards

The3DStig

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Submitting several frame ranges at once to render? May 18, 2018, 6:03 p.m.

Same question over here! (Using Mantra and Hqueue to render with network resources)

I just ended up saving multiple hip files for each range and submitting that way. Bit of a pain, especially as a fellow Max user!

Did you have any luck with any other method?

Mantra renderfarm licensing April 25, 2018, 2:40 a.m.

Got it- well at least I was reading the documents correctly!
Those ifds could get heavy then- unless of course all of geo was externally referenced, but then I see what you mean about artist time being more costly than Engine time.

So the way I see it is that if one is brave enough you could get away without an engine license but for a more automated setup (like what I get using Indie) use the Engine method.

Thanks for all the input!

Mantra renderfarm licensing April 25, 2018, 2:03 a.m.

Thanks! That's what I figured- I've only used Indie and ifd creation is disabled. I suspected that ifd's will render w/out a license and that's why they're disabled in the Indie version.

I'm coming from (prior to using Houdini Indie) 3ds Max and backburner. With that package, all you do is select “submit to network render.” Max creates an archive of sorts with all the needed assets (geometry, shaders, textures, etc) and sends that off to the available nodes. Nodes then unzip the archive and start rendering frames assigned by backburner.

Is the ifd process anything like that? If I were to render an Pyro sim that's 240 frames- would Houdini generate an ifd per frame? (I don't know why… probably need another coffee but that's the impression I get at the moment…) The actual sim would of course be stored on a network location so that wouldn't get bundled up (we do that for Max/Vray/Phoenix work now).

Also, Jsmack, can I ask what (if any) render queue manager you use?

Thanks again!