Ti Ri

TiRi2501

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Recent Forum Posts

Read-Write access for Houdini-generated mesh? Nov. 11, 2019, 5 p.m.

That is fantastic to hear. Thank you very much, I will test it as soon as I have some time!

Read-Write access for Houdini-generated mesh? Nov. 8, 2019, 10:43 a.m.

Hi, everyone!

Recently I've been working on a realtime foliage generation system in Unity that I wanted to connect to my Houdini terrain generation.
The problem is that for this to work I need to read the triangles of a generated mesh and enable the “Read/Write Enabled” flag, at least in a normal asset.

The meshes cooked by Houdini Engine however don't give me this option. When I try to access them I get a script error that the mesh is not readable. Is there any way for me to set this in the asset or when cooking?

Thanks