Ti Ri
TiRi2501
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Game Artist
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Gamedev
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Recent Forum Posts
"Failed to cook raster" when SOP is not in active viewport July 31, 2023, 3:56 a.m.
Hi all,
I have built an image effect (COP) that uses a SOP internally to process an image, so basically COP->SOP->COP.
This works perfectly as long as I have the geo (SOP) in the active viewport.
But as soon as I try to only look at the COP output, the SOP fails to cook and instead gives me a "Failed to cook raster" error, or freezes my Houdini with 100% CPU load.
Any idea what I could do to "force" this node to cook before receiving its output in the COP again? Or what else could be wrong here?
Thanks in advance for any input on this
I have built an image effect (COP) that uses a SOP internally to process an image, so basically COP->SOP->COP.
This works perfectly as long as I have the geo (SOP) in the active viewport.
But as soon as I try to only look at the COP output, the SOP fails to cook and instead gives me a "Failed to cook raster" error, or freezes my Houdini with 100% CPU load.
Any idea what I could do to "force" this node to cook before receiving its output in the COP again? Or what else could be wrong here?
Thanks in advance for any input on this
Automatic (batch) FBX export? Nov. 11, 2020, 11:45 a.m.
Hello all!
I'm building an offline world generator for a game project. I generate my world in chunks inside a SOP network and store it into a repository for later streaming.
This works great for .obj using the “File” node that saves every chunk as a seperate file in a foreach-loop, but when switching to the .fbx exporter node there is no feature like this available.
Is there a way to export multiple pieces of geometry as seperate .fbx files?
Thanks!
I'm building an offline world generator for a game project. I generate my world in chunks inside a SOP network and store it into a repository for later streaming.
This works great for .obj using the “File” node that saves every chunk as a seperate file in a foreach-loop, but when switching to the .fbx exporter node there is no feature like this available.
Is there a way to export multiple pieces of geometry as seperate .fbx files?
Thanks!
Can't get attributes to Unity with HEU_OutputAttributesStore April 19, 2020, 3:14 p.m.
Hi Seelan,
I do have this component, but it does not seem to contain any data at all (see attached image).
I'm on Unity 2020.1.0b5
I do have this component, but it does not seem to contain any data at all (see attached image).
I'm on Unity 2020.1.0b5