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rotate normal vector in 90° steps Aug. 9, 2019, 9:11 p.m.
Hey,
I'm quite new in Houdini
. I need to scatter objects to a rotated surface plane with correct normals and a 90° variation in one axis. I tried to split and add a new vector to @N inside the attribute wrangle, but it just assigned a world rotation.
Thanks
I'm quite new in Houdini
. I need to scatter objects to a rotated surface plane with correct normals and a 90° variation in one axis. I tried to split and add a new vector to @N inside the attribute wrangle, but it just assigned a world rotation. Thanks