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Recent Forum Posts

Growing geometry in DOP via SOP-Solver Sept. 25, 2018, 5:03 a.m.

I found the answer ins Matt Estelas Wiki. No Sop-Solver needed, just set the primintinsic “”transform" and set @id = -1. This forces the objects to recalculate the collision geometry in every step.

Growing geometry in DOP via SOP-Solver Sept. 24, 2018, 11:50 a.m.


I tried to grow some cubes (packed geo) in a SOP-Solver in DOP, but it doesn't seem to work that way. The geometry is growing, and the guide geometry too (kind of). But it is not behaving, like I would have expected. Attached you find the simple setup, and also some screenshots.

Any advice why this isn't working
or how to grow the boxes so that they collide properly?

Image Not Found


edit: doesnt matter for now, but I fixed the wrangle for the primS to:
v@bullet_primS += set(f*0.5, 0, f*0.5);

Poly extrude along curve June 27, 2018, 1:04 p.m.

Thanks, yes that sweep works well.

I just wondered why it is now so different than in the tutorial (there the geo was definitely on the curve).

There must have been some changes to the polyextrude node, and I wanted to understand what it is. Because I would think that it should behave like your sweep-setup. The odd scaling/translating doesn't really make sense to me and renders the “extrude along curve” pretty much useless for most cases, right?