Zoltán Erdőkövy

ZoltanE

About Me

EXPERTISE
Freelancer
INDUSTRY
VR

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LOCATION
Budapest, Hungary
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Messy UCX collision output Dec. 22, 2023, 2:53 a.m.

Changing the group names from "collision_geo_simple_ucx0", "collision_geo_simple_ucx1" and so on to "collision_geo_simple_0", "collision_geo_simple_1, etc didn't help.

Is there an example HDA that demonstrably produces proper collisions? A 100% certified reference would help a lot.

Messy UCX collision output Dec. 21, 2023, 10:47 a.m.

So an HDA gets the mesh data from Unreal 5.3, including collision. In Houdini 20 I separate the collision prims from the rest, process the rest then merge the collision prims back before the output node. When the mesh arrives back to Unreal it does have colliders but they are a bunch of unrecognizable triangles stretched to infinity.

As a debug step I instantly passed the input data to the output and the result is the same. The incoming mesh has proper UCX collisions.

Mesh post processing inside Unreal Dec. 4, 2023, 1:59 p.m.

Great, thank you! I'll dig in.