Zoltán Erdőkövy
ZoltanE
About Me
EXPERTISE
Freelancer
INDUSTRY
VR
Connect
LOCATION
Budapest,
Hungary
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Messy UCX collision output Dec. 22, 2023, 2:53 a.m.
Changing the group names from "collision_geo_simple_ucx0", "collision_geo_simple_ucx1" and so on to "collision_geo_simple_0", "collision_geo_simple_1, etc didn't help.
Is there an example HDA that demonstrably produces proper collisions? A 100% certified reference would help a lot.
Is there an example HDA that demonstrably produces proper collisions? A 100% certified reference would help a lot.
Messy UCX collision output Dec. 21, 2023, 10:47 a.m.
So an HDA gets the mesh data from Unreal 5.3, including collision. In Houdini 20 I separate the collision prims from the rest, process the rest then merge the collision prims back before the output node. When the mesh arrives back to Unreal it does have colliders but they are a bunch of unrecognizable triangles stretched to infinity.
As a debug step I instantly passed the input data to the output and the result is the same. The incoming mesh has proper UCX collisions.
As a debug step I instantly passed the input data to the output and the result is the same. The incoming mesh has proper UCX collisions.
Mesh post processing inside Unreal Dec. 4, 2023, 1:59 p.m.
Great, thank you! I'll dig in.