Anderson Sudário
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Recent Forum Posts
how to import usd with texture to sops keeping the material? May 29, 2025, 11:10 p.m.
Hello, any luck still suggesting some help on this topic?
Thanks!
Thanks!
how to import usd with texture to sops keeping the material? Feb. 25, 2025, 10:19 a.m.
On sops, I create a geo node, and dive in.
I then create a lopnet (lopnet1) and inside, I create a assetreference node to link to my USDZ file, and leave Primitive Kind set to none. I can verify the texture shows correctly while inside the lopnet.
Back one level, where I have the lopnet, I create a lopimport node and set the LOP Path to ../lopnet1, static, for primitives: All Mesh Primitives and All Materials and Shaders.
Next, I try to use the unpackUSD, and I can see some string attributes are being passed, but I got a warning:
"Found material bindings on prim at path (/assetreference1/Geom/mesh) but MaterialBindingAPI is not applied on the prim"
I am a bit lost where to get help for this specific issue...
I then create a lopnet (lopnet1) and inside, I create a assetreference node to link to my USDZ file, and leave Primitive Kind set to none. I can verify the texture shows correctly while inside the lopnet.
Back one level, where I have the lopnet, I create a lopimport node and set the LOP Path to ../lopnet1, static, for primitives: All Mesh Primitives and All Materials and Shaders.
Next, I try to use the unpackUSD, and I can see some string attributes are being passed, but I got a warning:
"Found material bindings on prim at path (/assetreference1/Geom/mesh) but MaterialBindingAPI is not applied on the prim"
I am a bit lost where to get help for this specific issue...
Atmosphere with Gradient - is this a way to do it for Karma? Oct. 8, 2024, 7:01 p.m.
Please let me know if is there something else I needed to do in order to get some insights from community?