acacia
acacia
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Recent Forum Posts
photorealistic liquid simulation quality April 12, 2013, 1:18 a.m.
Hi there.
I'm wondering if simulations of this quality and detail are possible in houdini:
http://www.behance.net/gallery/The-Black-Trap-in-Munich/7793897 [behance.net]
If so, I'm wondering how many millions voxels would be necessary to start looking that way…
I'm wondering if simulations of this quality and detail are possible in houdini:
http://www.behance.net/gallery/The-Black-Trap-in-Munich/7793897 [behance.net]
If so, I'm wondering how many millions voxels would be necessary to start looking that way…
Distributing simulations April 10, 2013, 1:02 a.m.
Ok, I've found that it's not possible to distribute sliced simulations in the cloud. But that info seem to be from 2009. Is it still like that?
Distributing simulations April 9, 2013, 11:05 p.m.
Hi there!
I have a file with a pyro simulation very heavy in voxels count. It's so slow in my machine. As far as I've been reading, I think its possible to distribute pyro simulations in different machines with Hqueue.
So here are my two questions:
1. Is this also possible to distribute my simulation with Amazon's EC2 Cloud? (Slice method I guess?)
2. Since my voxel count is so heavy that can crash my machine, is it possible to simulate each slice separately in my machine?
Thanks in advance!
I have a file with a pyro simulation very heavy in voxels count. It's so slow in my machine. As far as I've been reading, I think its possible to distribute pyro simulations in different machines with Hqueue.
So here are my two questions:
1. Is this also possible to distribute my simulation with Amazon's EC2 Cloud? (Slice method I guess?)
2. Since my voxel count is so heavy that can crash my machine, is it possible to simulate each slice separately in my machine?
Thanks in advance!