Adrian Meyer

adrianmeyerart

About Me

Multidisciplinary Digital Artist | Houdini Generalist
EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Germany

Houdini Skills

Availability

Not Specified

My Tutorials

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PDG Mutagen Toolset - Walkthrough
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Vellum Cell Replication | Part 3
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Vellum Cell Replication | Part 2
obj-image Advanced
Vellum Cell Replication | Part 1

My Talks

obj-image HIVE
Fractals & other Procedural Madness in 3D 360°VR

Recent Forum Posts

How to remove a sublayer Feb. 12, 2025, 11:52 a.m.

Hi,
sublayer removal does not seem to work (I'm on Houdini 20.5.487).
Neither patterns like
*/set.usd
nor absolute paths work for me.

It's a super crucial feature for exactly the case how the feature is described in the docs of the sublayer node. @mtucker could you be so kind and verify this?

Is there any other way to solve this scenario?
(layer muting doesn't work here as described above)

Remove Found Sublayers
Turn this on to remove any layers that match the patterns the Find sublayers.

This is useful if you want to replace layers rather than just add them. For example, you may be editing a layer that has sublayers for animation, effects, and lighting. If your LOP network generates a new version of the effects layer, you would want to remove the existing effects layer and replace it with the new one.

Houdini Viewport - HMD Connection - Oculus Rift / HTC Vive May 19, 2022, 10:17 a.m.

Please SideFX, Modo & Blender have native support for it, Maya via Plugin.
It would be so great to finally have this in Houdini.

Modo Implementation:

Houdini in VR with OpenVR SDK March 10, 2022, 10:04 a.m.

Not sure what you mean with the vertex data?
But yes, it would be incredibly usefull to have the Houdini Viewport connected to a VR HMD.
Already opened a thread about it years ago.
No progress so far unfortunately however.

https://www.sidefx.com/forum/topic/55616/ [www.sidefx.com]