Alex Schuppel

amschuppel

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Caching, Baking,... a hda? June 17, 2018, 7:02 p.m.

I'm in the same spot as lurklurkson. I can get the write asset to write me a sequence of .bgeo or .obj, whatever I specify. However, I cannot get the read asset to read the sequence. My read file would be something like this “DData/Cache/test1/cache_$F2.bgeo”

However, no success.

Any ideas?

Can't get particles to appear in HDA!! June 13, 2018, 5:58 p.m.

I've since fixed the issue. I believe I was deleting with the clean sop certain attributes that Cinema needed in order to read the points as particles.

Here is the magical note from Noseman I would I could've found earlier:

One more thing I need to explain..
Unless your Houdini Particles have an “id” attribute, they won't load in C4D.
You can append an “id” using an “Attribute Create”, set it to “integer” and make the expression “$PT”.
That way C4D has a global particle id (essential to C4D) and will load properly.
Don't forget to increase the Max TP count in the TP preferences.
Flip Tanks have an “id” on by default, but whitewater doesn't. Neither do simple point objects, so make sure you have the “id”.

Can't get particles to appear in HDA!! June 13, 2018, 3:26 p.m.

UPDATE. I've done some cleaning up and I've made progress. I've added an arbitrary point to the end of every particle group output and now all 4 groups are recognized inside of Cinema. I've also done some digging and found some stray non-relative paths. I've fixed those up and now I have my object visible.

My asset looks perfect in the object manager, but still no particles. I hope this help narrows down my issue.