![](https://media.sidefx.com/accounts/avatars/563249/resized/160/160/queen.png)
Anthony Le Guen
antini
About Me
French FX artist - Technical Artist
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
[CROWD] - Look at jittering issue Sept. 29, 2023, 8:17 a.m.
Hi SWest,
thank's for your quick answer. I have tried your advices. It getting better but It still jittering a lot unfortunatly.
Without the look at, the head isn't moving a lot, so I have to think that the lookat create this motion.
thank's for your quick answer. I have tried your advices. It getting better but It still jittering a lot unfortunatly.
Without the look at, the head isn't moving a lot, so I have to think that the lookat create this motion.
[CROWD] - Look at jittering issue Sept. 29, 2023, 5:15 a.m.
Hi friends,
I'm trying to make people looking at each others while talking inside a crowd. Everything works fine except for look at which is jittering to much. My points targets are freeze by the way. Do you have an idea on how to solve this ?
![](https://media.discordapp.net/attachments/419833543011598347/1157241883110670356/image.png?ex=6517e4fd&is=6516937d&hm=37b1c60f9021aa2705136579cca6846df2dedbb84aca69926e1cdb8b3d00af8d&=&width=815&height=607)
Thank's a lot,
Antini
I'm trying to make people looking at each others while talking inside a crowd. Everything works fine except for look at which is jittering to much. My points targets are freeze by the way. Do you have an idea on how to solve this ?
![](https://media.discordapp.net/attachments/419833543011598347/1157241883110670356/image.png?ex=6517e4fd&is=6516937d&hm=37b1c60f9021aa2705136579cca6846df2dedbb84aca69926e1cdb8b3d00af8d&=&width=815&height=607)
Thank's a lot,
Antini
[AGENT] - Deleting existing clip Sept. 29, 2023, 5:10 a.m.
Hi,thank's for your answer.
In fact python was the solution. Thank's to WaffleboyTom on Discord, I came out with this solution :
Thank's for your answer !
In fact python was the solution. Thank's to WaffleboyTom on Discord, I came out with this solution :
node = hou.pwd() geo = node.geometry() for prim in geo.prims(): adef = prim.definition() fadef = adef.freeze() fadef.removeClip("idle2") prim.setDefinition(fadef)
Thank's for your answer !