Hi SWest,
thank's for your quick answer. I have tried your advices. It getting better but It still jittering a lot unfortunatly.
Without the look at, the head isn't moving a lot, so I have to think that the lookat create this motion.
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Technical Discussion » [CROWD] - Look at jittering issue
- antini
- 7 posts
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Technical Discussion » [CROWD] - Look at jittering issue
- antini
- 7 posts
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Hi friends,
I'm trying to make people looking at each others while talking inside a crowd. Everything works fine except for look at which is jittering to much. My points targets are freeze by the way. Do you have an idea on how to solve this ?
Thank's a lot,
Antini
I'm trying to make people looking at each others while talking inside a crowd. Everything works fine except for look at which is jittering to much. My points targets are freeze by the way. Do you have an idea on how to solve this ?
Thank's a lot,
Antini
Technical Discussion » [AGENT] - Deleting existing clip
- antini
- 7 posts
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Hi,thank's for your answer.
In fact python was the solution. Thank's to WaffleboyTom on Discord, I came out with this solution :
Thank's for your answer !
In fact python was the solution. Thank's to WaffleboyTom on Discord, I came out with this solution :
node = hou.pwd() geo = node.geometry() for prim in geo.prims(): adef = prim.definition() fadef = adef.freeze() fadef.removeClip("idle2") prim.setDefinition(fadef)
Thank's for your answer !
Technical Discussion » [AGENT] - Deleting existing clip
- antini
- 7 posts
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Hi guys ! Is there a way to delete a clip from an agent ?
I try to overwrite prim intrinsic attributes "agentclipcatalog" & "agentclipcatalogfilenames" but it can't be overwrited.
Do you have an idea ?
Thanks !
I try to overwrite prim intrinsic attributes "agentclipcatalog" & "agentclipcatalogfilenames" but it can't be overwrited.
Do you have an idea ?
Thanks !
Solaris and Karma » Targetting sub-geometry in Solaris in a crowd sim
- antini
- 7 posts
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In fact when I managed to select my geo corectly, it's the Assign Material which give me error for tempting assigning materials to proxies:
Solaris and Karma » Targetting sub-geometry in Solaris in a crowd sim
- antini
- 7 posts
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Hello there,
We are working on a crowd system too inside Solaris (with Arnold rendering) but we are kind of stuck with material attribution.
For each Mesh, we have a GeomSubset for each shop_materialpath. They are inside the shapelibrary but as you can see, they exist also inside instances.
So we try your solution, but I have the impression that the expression "%reference:/geo/Crowd_Import/agentdefinitions/definition_*/shapelibrary/*/SHOP_*" doesn't refer to any geometry. Did they change this pattern with the latest version ?
That's what I did so far :
If you have any idea about what i'm doing wrong, I am all ears !
Cheers
We are working on a crowd system too inside Solaris (with Arnold rendering) but we are kind of stuck with material attribution.
For each Mesh, we have a GeomSubset for each shop_materialpath. They are inside the shapelibrary but as you can see, they exist also inside instances.
So we try your solution, but I have the impression that the expression "%reference:/geo/Crowd_Import/agentdefinitions/definition_*/shapelibrary/*/SHOP_*" doesn't refer to any geometry. Did they change this pattern with the latest version ?
That's what I did so far :
If you have any idea about what i'm doing wrong, I am all ears !
Cheers
Technical Discussion » [KINEFX] - Select joints with Python Module
- antini
- 7 posts
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Hello there,
I'm trying to achieve a human rig and give the possibility to the animator to auto-select fingers with one button.
But I can't find a way to select joints in my viewport by any python method.
I tried digging inside kinefx_stateutils and kinefx__rigpose but can't find something working.
How can I select my joints with Python ?
Thanks,
Anthony
I'm trying to achieve a human rig and give the possibility to the animator to auto-select fingers with one button.
But I can't find a way to select joints in my viewport by any python method.
I tried digging inside kinefx_stateutils and kinefx__rigpose but can't find something working.
How can I select my joints with Python ?
Thanks,
Anthony
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