Matt F
apolloivm
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Separate detached geometry from a main body in breaking cloth sim Sept. 23, 2017, 4:34 p.m.
Hello, so I have a sim that breaks apart and I would like to separate the pieces that get disconnected from the main body of the geo. So any piece that breaks away would go into a group called “break” and the main geo would be “main”.
I have tried with the assemble sop to get separate groups that way but the over time the number of the group on the main geo would change and it doesn't work as the sim goes on.
I had something that achieved what I want to do through a for each sop and some deletes, but I don't have access to the file and I cant remember how it worked.
I hope that's clear enough and I attached a sample scene if anyone would like to take a look.
I have tried with the assemble sop to get separate groups that way but the over time the number of the group on the main geo would change and it doesn't work as the sim goes on.
I had something that achieved what I want to do through a for each sop and some deletes, but I don't have access to the file and I cant remember how it worked.
I hope that's clear enough and I attached a sample scene if anyone would like to take a look.
Fractured Glass Material showing cracks in glass Oct. 30, 2015, 5:30 p.m.
Hello, I am working on a sim where a glass falls and breaks. The sim is fine, but I reached the part of applying a material to the glass and the material shows the glass as a fractured object even though it is still in one piece.

Does anyone know how to fix this so that it appears solid and not craked before the sim? I'm not sure if this is done in the material or if there's something that can be done with the object.
Thanks

Does anyone know how to fix this so that it appears solid and not craked before the sim? I'm not sure if this is done in the material or if there's something that can be done with the object.
Thanks