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Recent Forum Posts

Grouping Vertices July 7, 2015, 9:48 a.m.

Hey Gianni,

thanks for the reply, actually the terrain is very uneven, the reason we're going with boxes right now is because I haven't been able to figure out another elegant way of doing it (it's been a very long time since I actually did some serious work in Houdini myself ;-) ).

We do have some leeway with vert count as long as they go over 65536, I can be below that. The reason we're trying to create the groups, is when you bring in a mesh into Unity that has more then 65536 verts, Unity will break that mesh up and we lose control over how it is broken up.

I hope that makes sense.



Grouping Vertices July 6, 2015, 8:11 p.m.

I'm trying to programmatically create groups from a large mesh, that contain 65536 vertices each, to bring them into Unity for terrain creation.

We have a Python script that can create groups by boudning box, but can't detect how many vertices are within itself so it could divide the box into multiple.

Anybody have a suggestion or a different approach we should take?

Wall HDA Feb. 10, 2014, 11:52 a.m.

I'm trying to create a wall HDA, that can be used to create different types of walls, i.e. Brick, Stone and the different ways you may encounter those walls.

I like to have control over the pattern, how much space in between stones/bricks and the mortar used.

I've tried different things, including Peter Quint approach but seem to be stuck getting anywhere solid.

I would greatly appreciate a nod in the right direction please to get me started.