bentway23

bentway23

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Point deforming eyelid issue May 8, 2026, 3:25 p.m.

Got it. I'm giving myself permission to feel slightly less stupid this go-'round. Thanks again!

Point deforming eyelid issue May 8, 2026, 2:11 p.m.

Thank you so much! I'm so used to adding "id" just in case that I didn't think that would be a culprit down the line. (But, come to think of it, I have also seen tutorials using something like "ids" instead, and now I see why.)

Point deforming eyelid issue May 8, 2026, 1:16 p.m.

I'm doing just an rnd/experimenting setup of a thing with lots of eyes that open/close based on the proximity of a target. My idea was to have a lid curve that bends based on the target and that would point deform the lid parts of the critter's geo. (It's okay if the blink isn't a nice arc--it will be run through vellum with an eyeball collider). This worked on small setups when it was just eyelids, but now that I have the whole critter the guide curves are not "catching" the lids. If I polywire the control curves it will warp the whole critter, but still not the lids. I've probably done something stupid, but I would love to know what that stupid thing is, if anyone can take a peek.

The target that controls the opening/closing is animated, so you can just scrub along the timeline to see it in action.