Kamil Dabkowski
blackhatcg
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Recent Forum Posts
Trees scater based on Paint Oct. 3, 2018, 11:02 a.m.
Hi Guys,
I'm working on a simple tool that let me to scatter trees on a grid.
/obj/test02
I just don't know why I got this error on copy2:
Error
Unable to evaluate expression (Undefined variable (/obj/test02/copy2/val1))
I'll be greatfull for help
I'm working on a simple tool that let me to scatter trees on a grid.
/obj/test02
I just don't know why I got this error on copy2:
Error
Unable to evaluate expression (Undefined variable (/obj/test02/copy2/val1))
I'll be greatfull for help
Camera name variables in output filename April 17, 2018, 8:29 a.m.
tamte
you can use Hscript expressionsh020_prev_v01_`opname(chs("camera"))`_$F.exr
Thanks Tomas!
Working nicely
BHCG
Caching rbd sim with inter-frame motion question April 16, 2018, 11:38 a.m.
Hi.
I'm having a very simple 2 body rbd sim here. 1 active (space ship proxy geo) and 1 static body (collider surface).
When I enable the cache simulation with “allow caching to disk” option on the DOP network node and scrub play back with non-integer frames I get perfectly smooth motion. Check.
Then I save the sim out from the DOP Output node, and feed it back into the playback parameter on the DOP Net node. Now as I scrub the non-integer timeline, the object position gets updated only on integer frame numbers.
I understand there is no interpolation going on.
How can I explicitly cache the sim for later re-use but retain the inter-frame stuff?
Note:
I don't care about DOP output geometry. I just need position data to move a high res space ship object.
Thanks for your patience.
I'm having a very simple 2 body rbd sim here. 1 active (space ship proxy geo) and 1 static body (collider surface).
When I enable the cache simulation with “allow caching to disk” option on the DOP network node and scrub play back with non-integer frames I get perfectly smooth motion. Check.
Then I save the sim out from the DOP Output node, and feed it back into the playback parameter on the DOP Net node. Now as I scrub the non-integer timeline, the object position gets updated only on integer frame numbers.
I understand there is no interpolation going on.
How can I explicitly cache the sim for later re-use but retain the inter-frame stuff?
Note:
I don't care about DOP output geometry. I just need position data to move a high res space ship object.
Thanks for your patience.