Kamil Dabkowski

blackhatcg

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Trees scater based on Paint Oct. 3, 2018, 11:02 a.m.

Hi Guys,

I'm working on a simple tool that let me to scatter trees on a grid.
/obj/test02

I just don't know why I got this error on copy2:

Error
Unable to evaluate expression (Undefined variable (/obj/test02/copy2/val1))

I'll be greatfull for help

Camera name variables in output filename April 17, 2018, 8:29 a.m.

tamte
you can use Hscript expression
sh020_prev_v01_`opname(chs("camera"))`_$F.exr

Thanks Tomas!
Working nicely

BHCG

Caching rbd sim with inter-frame motion question April 16, 2018, 11:38 a.m.

Hi.
I'm having a very simple 2 body rbd sim here. 1 active (space ship proxy geo) and 1 static body (collider surface).
When I enable the cache simulation with “allow caching to disk” option on the DOP network node and scrub play back with non-integer frames I get perfectly smooth motion. Check.
Then I save the sim out from the DOP Output node, and feed it back into the playback parameter on the DOP Net node. Now as I scrub the non-integer timeline, the object position gets updated only on integer frame numbers.
I understand there is no interpolation going on.
How can I explicitly cache the sim for later re-use but retain the inter-frame stuff?

Note:
I don't care about DOP output geometry. I just need position data to move a high res space ship object.

Thanks for your patience.