Cyril Costa
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HDA version based on Houdini version? Oct. 2, 2021, 11:52 a.m.
Hi,
maybe you should take a look to Houdini Packages
https://www.sidefx.com/docs/houdini/ref/plugins.html [www.sidefx.com]
You can probably setup and load hda libs according to Houdini versions
maybe you should take a look to Houdini Packages
https://www.sidefx.com/docs/houdini/ref/plugins.html [www.sidefx.com]
You can probably setup and load hda libs according to Houdini versions
Error Viewport: is empty June 11, 2021, 3:23 p.m.
did you try to change viewport clipping ?
adjust the range properly according to your scene scale and maybe select the "Hide other object" option as well

you can try to close the Scene View and reopen a new one, sometimes it can fix some issues
adjust the range properly according to your scene scale and maybe select the "Hide other object" option as well
you can try to close the Scene View and reopen a new one, sometimes it can fix some issues
Arnold in the viewport June 11, 2021, 3:16 p.m.
you can add the 'ogl' parameters on the arnold material builder to preview opengl shading in the viewport.
here is an example :
https://www.youtube.com/watch?v=BFRObIxFZEk [www.youtube.com]
but you're stick with the opengl parameters. You cannot preview composite textures, etc
here is an example :
https://www.youtube.com/watch?v=BFRObIxFZEk [www.youtube.com]
but you're stick with the opengl parameters. You cannot preview composite textures, etc