Georgios Cherouvim

ch3

About Me

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VFX Artist
Location
Greece
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obj-image HIVE
Data Sonification

Recent Forum Posts

viewport keeps changing the camera April 9, 2019, 11:08 a.m.

McNistor
Do you have lock camera toggle off? Although just going in and out of SOPs shouldn't deselect your cam even if the lock toggle is off.
I don't have this problem on my end.
Image Not Found


Locking the camera prevents this from happening, but that's not a good solution as I may accidentally change the render camera position. I noticed when setting the triple option above the camera selection to view the rest of the scene, also prevents this issue.
I am in houdini Indie 17.0.459
Which version are using?
I will report it as a bug

thanks

viewport keeps changing the camera April 9, 2019, 10:23 a.m.

I don't think that was always the case, but since a recent update every time I go between SOP levels the active viewport changes to a “No cam”, rather than maintaining the previously selected render camera.
Is there a new setting to prevent this from happening? I find my self re-selecting the render camera in the viewport all the time as I navigate my network.

Vellum for wire simulation Dec. 25, 2018, 7:53 p.m.

Hey Tomas,
thanks for sending over an example file. It definitely improves the stiffness, but if I turn the spring side ways it still bends under its own weight. I would need to crank the substeps to 20 and constraint iterations to 500 to get near what I am after, but that seems a bit excessive and slow for just over 100 points of geo.
Maybe the wire solver is faster for what I want.

thanks you and happy holidays