
Francois Paquette
chambordstudios
About Me
EXPERTISE
Gamedev
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Loading custom dll from Python startup script. May 7, 2013, 4:55 p.m.
Thanks for the info. I will look into loadDSO(). If that doesn't work, I'll play with the HOUDINI_DSO_PATH.
Cheers!
Cheers!
Loading custom dll from Python startup script. May 6, 2013, 9:58 a.m.
laiwayne: That won't help me loading mylibA.dll instead of mylibB.dll if certain conditions. Not sure you've understand my problematic…
Thanks
Thanks
Loading custom dll from Python startup script. May 3, 2013, 5:08 p.m.
Hello,
I am evaluating Houdini to possibly add it to our game pipeline that already supports Maya, Max, Mobu and XSI.
I would like to execute a Python script to execute some logic and decide a specific dll to load at start. I get my logic to get executed at start (through $HOME/python2.6libs/pythonrc.py on Win7) but I can't seem to find the equivalent of, lets say, Maya's Python command: maya.cmds.loadPlugin().
Is it possible in Houdini? How?
Maybe it's not too late to copy a dll into a Houdini's lookup folder for plugins in the startup script?
Many thanks.
- Francois
I am evaluating Houdini to possibly add it to our game pipeline that already supports Maya, Max, Mobu and XSI.
I would like to execute a Python script to execute some logic and decide a specific dll to load at start. I get my logic to get executed at start (through $HOME/python2.6libs/pythonrc.py on Win7) but I can't seem to find the equivalent of, lets say, Maya's Python command: maya.cmds.loadPlugin().
Is it possible in Houdini? How?
Maybe it's not too late to copy a dll into a Houdini's lookup folder for plugins in the startup script?
Many thanks.
- Francois