chris wells

chris wells

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Recent Forum Posts

crowds, stay on geo March 14, 2018, 12:20 a.m.

thanks for the response Enivob, this is actually me trying to just get people walking on streets, but have streets at different levels, so I made geo that was just the random streets, it seems so simple don't people do this all the time, the popsteerseek is essentially them going point to point, but I'm trying to get them to more flow around.

I'll keep trying, thanks for your help,


crowds, stay on geo March 8, 2018, 9:03 p.m.

This is probably super easy, but this is my first dive into crowds and I can't for the life of me get it to work.

All I'm trying to do is have several pieces of geo and have the agents, just wonder around on top of them. Turn before going off the edge.

Currently my approach is build walls around all of the pieces and then use a popsteerobstacle, but that only kinda works, I still have agents going off, and then sometimes they start floating in the air.

What is the right way to do this?


randomizing normals Feb. 2, 2018, 1:04 a.m.

thanks for such a quick response vusta! that is a great solution for the grass. I ran into another hangup when I tried to do tress with it. I wanted the trees to just lean a little not quite the 45 angle. which if I crank the up normal then they don't lean so far, however the more lean I remove the more 360 rotation i also remove so they are standing up, straighter but are lining up facing forward.

this did however help me find a solution, made me think of gimbal lock, so I went back to the original one where I had thinks flipping and added an up vector. in a wrangle and it fixed it.

I'm attaching the scene incase anyone else searches for this, then they have two solutions for different problems.