Кирилл Чумаков
chumak83
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ik chain straight vs bent kinefx Feb. 18, 2025, 11:14 a.m.
Hello everyone! I encountered the same problem when importing a character from Character Creator 4 to Houdini. From the correspondence here I understood that the problem is that all 3 joints lie on the same plane. As an experiment, I tried to move the knees forward on the skeleton and made a new skeleton capture to the geometry, it helped. Thank you! But I would like to use the standard CC4 skeleton, it just has a bunch of intermediate Twist joints. As I understand it, just for IK. Is there a way to configure Houdini through them? Maybe there is some material on this matter, please send a link to it. Or has the problem with joints on one plane already been solved in Houdini 20.5, I'm just still in Houdini 19.5?
Thank you!
Thank you!