Roy Gerbille
cr3scendo
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Recent Forum Posts
How to move individual objects in geometry level May 23, 2018, 11:14 a.m.
Midphase
Just add a Transform Node for each object node. That way you can animate them individually as you desire.
Ah I see. And if I want to use the move tool to move the box1 while clicking/dragging in the viewport, I would first have to control-drag or double-click on the box to select all its primitives, and then perform the translation? Or is there a way to just click once on the box to select it, and then translate?
How to move individual objects in geometry level May 21, 2018, 7:23 a.m.
I'm not very experienced in Houdini, sorry in advanced for not using proper terminology.
I can't seem to move individual SOP nodes, like boxes and spheres independently. For example, when I create a geometry node on OBJ level, then create a box and a sphere inside the geometry node; how can I translate the sphere independently from the box?
When I select the sphere in obj mode ('1-key') and then translate it, it translates both the sphere and the box? I know I can change the values in the parameters panel, but I also want to be able to translate by clicking on the viewport.
Thanks!
I can't seem to move individual SOP nodes, like boxes and spheres independently. For example, when I create a geometry node on OBJ level, then create a box and a sphere inside the geometry node; how can I translate the sphere independently from the box?
When I select the sphere in obj mode ('1-key') and then translate it, it translates both the sphere and the box? I know I can change the values in the parameters panel, but I also want to be able to translate by clicking on the viewport.
Thanks!