creepmaster creepmaster

creepmaster

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Cannot get maya_colorset_name[] to work Nov. 8, 2018, 8:26 a.m.

juliap
That should have been maya_colorset_name rather than maya_colorset_current_name. Does it work for you with the name change?

That fixed it Juliap. Thanks!

Cannot get maya_colorset_name[] to work Oct. 26, 2018, 4:09 a.m.

juliap
The problem is the the color attributes that the plugin uses are string tuples and not string arrays. It was done that way because HAPI supported string tuples and not arrays. And we don't support string tuples in attributeCreate because string tuples are not commonly used by many other Houdini nodes. So if you want to set up the color set name mapping for geo that originates in Houdini and not from a a Maya input, the easiest way is probably to add those detail attrs in a python node.

Thanks Juliap, I went back and make it Tuple in Python SOP. But still, Maya wont read it.

Cannot get maya_colorset_name[] to work Oct. 22, 2018, 3:05 a.m.

Hi, I was following the doc https://www.sidefx.com/docs/maya/_maya__mesh.html#Maya_Mesh_MultiplePieces_Output. [www.sidefx.com]
I can make color set name to works when it is a single entry, but I have a problem with the array. The color set data in Maya was correct, but the name reverted back to Cd, Cd2 instead.
Is there anything I missed?
I'm using Houdini 16.5.473, 10 Maya 2017, and engine 16.5.473 on win 10.