David McDonnell

davemcd

About Me

Expertise
CG Supervisor
Location
Australia
Website

Connect

Recent Forum Posts

Crowds — smoothly transition FROM ragdoll to animation? March 24, 2017, 6:09 a.m.

I have exactly the same question. All I get is a noticeable pop trying to do it inside crowd.

Please create a thread for Houdini Engine for 3ds Max! Dec. 18, 2015, 10:39 p.m.

Thanks for that Damian.

Please create a thread for Houdini Engine for 3ds Max! Dec. 14, 2015, 3:11 a.m.

Looks good Strob

I'd like to see a thread for HE 4 Max too. I started to play with it today and although it looks promising there's a whole bunch of things which are tricky to figure out about on your own. I've already been stumbling over the initial problems of input geometry and preservation of pivot points (so far it doesnt AFAIK) and getting inputs to work at object level instead of SOP level (creates a node input picker but doesnt pipe it through to the Operator path)

I get that its not an offical plug-in and massive props to Hideki for getting it going, but having somewhere official-ish to discuss it would be good.

Cheers,

Dave