david maas

david_maas

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Germany
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Recent Forum Posts

Multichannel influence painting. Oct. 21, 2017, 10:35 a.m.

It would be great for landscaping, motionFx and so many other things.
Would be cool to have a single PaintMask node that wraps all this up. Very cool.

Thoughts on mantra Oct. 13, 2017, 6:39 a.m.

Over at discord, Alexander Weide has been doing an interesting extorsion of the h16 hair shader to get really fast, noiseless sss. Worth a look:

“ the Hair Transmission works perfectly in H16… the result looks stunning in my eyes… compared to the internal principled shader sss which looks like total crap. its rendering fast like hell even on 2 million polygons”


“this is the result of the principled shader sss change. :wink: btw 254 packed primitivs each one has 1 million polygons, rendertime was quite short with this shader, about 30 minutes and selfmade bokeh at rendertime”

Test render of hair and sss shader Oct. 2, 2017, 7:41 a.m.

Looks great!
The hair looks about two steps more detailed than the eyebrows, lashes skin and clothing… that's the only criticism I could offer.