dermiroth

dermiroth

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Rest Position in Marble shader - H12 Dec. 10, 2012, 5:39 a.m.

Finally I got it to work!

I used a timeshift as the second input aswell.

Thanks Tomas and Rob! 8)

Rest Position in Marble shader - H12 Dec. 9, 2012, 5:29 p.m.

It should work. Its just a matter of me applying it correctly!

I was able to solve this issue in the past with shader that had the Rest Position built in all ready.

Is just the marble shader does not have the Rest P built in.

They aren't any geometry deformations or topology change. I am just trying to render a turntable!

I 've attached the file below.

Thanks

Rest Position in Marble shader - H12 Dec. 8, 2012, 10:34 p.m.

Hi everyone.

I 've been having a swimming shader on a geometry while using the marble shader.

Static camera and the geometry with an animated translation in space.

I tried adding a rest positon inside the shader and geometry SOP. But without any luck the shader keeps swimming across the geo.

Any ideas on how I could solve this issue?

Thank you in advance!