Damien Pernuit

dpernuit

About Me

EXPERTISE
Developer
INDUSTRY
Gamedev

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LOCATION
France
WEBSITE

Houdini Skills

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Not Specified

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SideFX Staff
Since Sep 2016

My Talks

obj-image HIVE
Houdini Engine for Unreal: The Road Ahead
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Houdini for Unreal

Recent Forum Posts

Premade fracture and clustering in Houdini to Unreal March 13, 2026, 2:21 p.m.

Hi,

All those unreal_gc_* attributes are meant to be used with Houdini Engine.
The Houdini Engine plugin will be able to understand and use them.

If you export the data to FBX - those attributes will be ignored - as they are not FBX attributes - nor does the FBX importer knows how to understand/read them.

I'd recommend using Houdini Engine for this - we already have examples for Chaos/GC in the plugin's Content Examples:
https://github.com/sideeffects/HoudiniEngineForUnreal-ContentExamples [github.com]

Unreal to Houdini Material Override import error Oct. 28, 2025, 4:42 p.m.

Hi,

Thanks for bringing this up - I pushed a fix today for this, it will be in tomorrow's daily build of the plugin.

Where is the houdini engine crash log? Oct. 14, 2025, 10:32 a.m.

Hi,

Crash logs depend on who's crashing, Houdini or Unreal ?

For Houdini crash logs, they're generally in your appData/temp directory, see
https://www.sidefx.com/faq/question/445/ [www.sidefx.com]

If Unreal is crashing, then the crash logs will generally be in your project's Saved/Logs folder, or in the Saveds/Crash folder:
https://dev.epicgames.com/documentation/en-us/unreal-engine/crash-reporting-in-unreal-engine#wheretofindlocalcrashreports [dev.epicgames.com]