Petr Ermolaev

ermperson

About Me

EXPERTISE
VFX Artist
INDUSTRY
Gamedev

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LOCATION
Russian Federation
WEBSITE

Houdini Skills

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Not Specified

Recent Forum Posts

Vertex Animation Textures ROP 2.0 Released Feb. 18, 2020, 1:23 p.m.

mikelyndon-sesi
“Rigid export” can only export a fixed topology. If the topology is animated, then it is not suitable for exporting lines, spline.
I meant to export points from the Houdini to Unreal which would scale correctly with respect to their “Normal” and rotate relative to the camera (like the “Ribbon” tapes in Niagara) and appear as elongated sprites along the direction of the line. At the moment, this can’t be done, I suggested realizing this in the future. I hope it became clearer

Vertex Animation Textures ROP 2.0 Released Feb. 2, 2020, 1:53 a.m.

I would like to be able to import sprites with orientation and scale settings. It can come in handy for quick processing of splines, lines from a Houdini. For example, as an import of lightning.
For a better understanding, I’ll attach a “hip” file from which it should be clear that I want to easily expect inside the “unreal” .
Alternatively, just resample a lot of points or export geometry from “polywire”, but in both cases performance and flexibility will drop drastically.
I hope you will implement a similar approach in future versions. Thanks.