Esther Trilsch

esttri

About Me

Esther Trilsch is a Senior Character TD at SideFX. She started her career as a character TD apprentice at Walt Disney Animation Studios working on Zootopia, and worked at RiseFX as a Character Supervisor and Pipeline TD. Combining her focus for both the creative side of anatomy and deformation, as w...  more
EXPERTISE
Developer

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LOCATION
Berlin, Germany
WEBSITE

Houdini Skills

ADVANCED
Character Rigging  | Animation

Availability

Not Specified

My Badges

SideFX Staff
Since May 2021

My Talks

obj-image HIVE
Procedural Character Rigging Techniques in APEX
obj-image HIVE
H20 APEX | Rigging

Recent Forum Posts

Directly Editing Graphs non-destructively in APEX June 28, 2026, 2:45 p.m.

You need to give all the nodes you do not want to modify a tag called REFERENCE in the graph SOP. You can even delete them and it would still work. That way only you modifications get merged in and the upstream updates of your input graph properly show up..it also make the fuse step a loooot faster if you do that.

In other words we really only care on the edit graph SOP about the stuff you want to merge in not the rest. The rest is completely ignored, so it's not important if it's up do date or not of if you delete because it's not going to be used for the fuse process. And only the fuse process on the auto rig component node is the step that then takes the updated rig into account so you need to look there, not at the edit grap for the procedural update behavior!

Directly Editing Graphs non-destructively in APEX June 25, 2026, 7:37 a.m.

You can use the fuse graph workflow this is designed exactly for that. It allows manual graphs edits that then get procedurally fused into the main rig graph.

Go to the Fuse Graph Section in this Tutorial section here:

https://www.sidefx.com/tutorials/intro-to-rig-builder/ [www.sidefx.com]

And here is also a walk through from the docs:

https://www.sidefx.com/docs/houdini/character/kinefx/customrigs.html [www.sidefx.com]

having issue with Violet workflow April 6, 2026, 4:52 p.m.

I could not reproduce the issue so it might be a preference issue. it might help pressing the teddy bear icon closing houdini and restarting again. This is very much a shot in the dark though. And yes a bug and an example file would help a lot.