Fabricio Chamon

fabriciochamon

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Recent Forum Posts

VirtuCamera plugin: Virtual camera for Houdini (Py3) and iOS June 13, 2022, 5:55 p.m.

This is super cool , great job! thanks for sharing.

does it stream translation as well, like getting xforms from some AR type of camera ?

btw, regarding your question (1), use parm.setKeyframes() instead, and pass in a Keyframe() array, you'll get faster times than adding keyframes at every loop iteration, according to the docs. (see screenshot attached)
So maybe you could find a way to store all transforms during stream and set keyframes at a later stage ? (you'l need to have a frame range defined of course, as to know when its time to gather xforms and bake)

Generate multiple UDIM UVs on a simple mesh Aug. 4, 2021, 3:44 p.m.

Just came across this problem today, ended up using this simple alternative which handles crossing UV islands:

create a grid > uv texture
merge a couple copies with a "UV Transform" node before merging, so you construct the desired udim tiling grid.
uvlayout with the merged grid in the second input, set Pack into=Islands from second input

it is that simple, and should definitely be an ootb option in the uv layout node.

* attached example, and a comparision between packing into udim tiles Vs. packing into islands of second input (using the method above).

Houdini 17 UV Layout problem Aug. 4, 2021, 3:43 p.m.

Just came across this problem today, ended up using this simple alternative which handles crossing UV islands:

create a grid > uv texture
merge a couple copies with a "UV Transform" node before merging, so you construct the desired udim tiling grid.
uvlayout with the merged grid in the second input, set Pack into=Islands from second input

it is that simple, and should definitely be an ootb option in the uv layout node.

* attached example, and a comparision between packing into udim tiles Vs. packing into islands of second input (using the method above).