Fernando López Calvo
ferlopezfx
About Me
EXPERTISE
VFX Artist
Connect
LOCATION
Segovia,
Spain
WEBSITE
Houdini Skills
BEGINNER
Procedural Modeling | Environments | Hair & Fur | Cloth | Crowds | Mantra | Lighting | Pyro FX | Fluids | Destruction FX | VEX
Availability
I am available for Full Time Work
Recent Forum Posts
Smokeless fire doesn´t render in Mantra. Nov. 9, 2023, 1:30 p.m.
Hi guys!
I did a couple of smokeless fire simulations with the pyro solver node rasterizing the temperature, density and burn attributes.
In the viewport it seems as I liked to, and in the Mantra Render viewport It appears too, but when I save it to disk, my .exr sequence is empty, I know this happens because of the density, but I don't know how to fix it.
I tried everything: enabling flame density and converting to vdb in the post-process, changing the bindings... and nothing happened.
The only way to see fire was transferring the RGB channel to the alpha channel in COP's, but the resoult wasn't very nice.
I saw a lot of tutorials, a lot of courses and a lot of renders of smokeless fire but I don't know how to render it and any of these videos helped me, I'm so frustrated and I don't know what can I do.
Thanks in advance.
I did a couple of smokeless fire simulations with the pyro solver node rasterizing the temperature, density and burn attributes.
In the viewport it seems as I liked to, and in the Mantra Render viewport It appears too, but when I save it to disk, my .exr sequence is empty, I know this happens because of the density, but I don't know how to fix it.
I tried everything: enabling flame density and converting to vdb in the post-process, changing the bindings... and nothing happened.
The only way to see fire was transferring the RGB channel to the alpha channel in COP's, but the resoult wasn't very nice.
I saw a lot of tutorials, a lot of courses and a lot of renders of smokeless fire but I don't know how to render it and any of these videos helped me, I'm so frustrated and I don't know what can I do.
Thanks in advance.