garretthoyos

garretthoyos

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Recent Forum Posts

Principled Shader in H16 plugging in 3D Noise May 30, 2018, 8:23 p.m.

I am not new to Houdini, but new to 16 & the Principled Shader. I am trying out this method of plugging in a noise or pattern into the base color of the principled shader directly however very few patterns actually work and so far I haven't gotten any 3D noise to apply successfully. Is there something I'm missing? Seems simple enough but no luck getting it to work.

Example:

Unified Noise > Base Color Input of Principled Shader - object fails to show noise pattern.

Cellular Noise > Base Color Input of Principled Shader - object successfully shows noise pattern.

Thanks

Camera Projections in Houdini - Example File Feb. 19, 2018, 12:49 a.m.

Just saw this. Thank you - If the zip doesn't work here is the houdini file.

Also here is a link which shouldn't break.
https://drive.google.com/open?id=1vV-Z1iJp53uTKaMLjB9nturfWOr3SGpJ [drive.google.com]

Camera Projections in Houdini - Example File May 12, 2017, 8:31 p.m.

I was looking for a tutorial on how to do camera projections in Houdini. Seemed pretty simple but there was nothing really out there that went over it in depth, so I made a file if anybody wants to use it.

The reason was because I had swimming textures on an animated object and I had strange things happening with the edges of my frame because it wasn't subdivided enough. My method is simple, just project, bake, and render.

Hope this helps those out there new to VFX or camera projections.

Download the file. Created in Houdini 16