Gregory Yepes

gyepes

About Me

Expertise
VFX Artist
Location
United States

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Recent Forum Posts

Generating motion vectors from existing flipbook? May 15, 2019, 3:55 p.m.

Thanks for the response Mike! I was just watching Mark's video describing some of this process:

https://vimeo.com/242373845 [vimeo.com]

Definitely cool, but it's a deeper rabbit hole than I'd like to dive into at the moment… I'll explore other options and come back to this when I have more time.

cheers!
–GY

Generating motion vectors from existing flipbook? May 15, 2019, 3:13 p.m.

Gang,

There are a variety of options to do this outside Houdini, but I was wondering if there was an easy way to use an existing flipbook (such as an 8x8 animation of smoke) as input into Houdini and be able to generate motion vectors. The idea would then be to use those motion vectors along with the flipbook to get smoother playback in the game engine.

I know I can use tools such as Slate or Nuke to crank out these motion vectors, but I'm hoping I can use Houdini.

Thanks for any pointers!
–GY

How do I setup network-distributed IPR in H11? April 16, 2011, 3:13 p.m.

Bless you for being so thorough in your explanation Jeff, instead of just telling me to get my head out of my butt! I simply swapped the real names of the hosts on this post out of my own paranoia.

At first, the error messages I received mentioned they could not connect to the remove hserver. So I then started the hserver on each of the machines, and the errors then changed to the ones I included above. When I include my own host as either the explicit name or localhost it works, but I seem to be missing a piece for the remote hosts…

I've been pointed to the following docs on Odforce:
http://odforce.net/wiki/index.php/MantraRemoteRendering [odforce.net]

So when I'm back at work on Monday I'll try to add some logging to see if I can better identify what's going on… Thanks again for the help Jeff!