Recent Forum Posts
Is there a way to use Mask by Feature to drive UE4 textures? Nov. 24, 2020, 12:15 a.m.
You should be able to save it as a vertex color on your model and read that information in your shader. By exporting your model to FBX or bringing it in via HoudiniEngine.
Programmatically Extend Houdini for Unreal Engine via C++? Nov. 24, 2020, 12:08 a.m.
That's a bummer, sorry Emjay. Hope that there is a way to go around it.
Creating lowres cut out of texture / or 2d concave hull Nov. 22, 2020, 5:22 p.m.
Thanks Benjamin and Konstantin. It works perfectly! Really cool!