ios man
iosman123
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Recent Forum Posts
Deep Shadow holdout ?. April 4, 2021, 1:34 p.m.
Hello,
I was wondering if there is a vex call that uses RAT files as a matte/holdout map?
Example… You want to render a simple element interacting with some complicated object. In order to avoid rendering the expensive object again and again, you render it once as a deep shadow from camera and then you use this map to matte out your other objects.
I've done this in prman, so I'm sure mantra has an equivilant.
https://creditcardsupportx.com/pep-boys-credit-card/ [creditcardsupportx.com]
https://creditcardsupportx.com/rooms-to-go-credit-card/ [creditcardsupportx.com]
https://creditcardsupportx.com/midas-credit-card/ [creditcardsupportx.com]
thanks
jackyjoy
I was wondering if there is a vex call that uses RAT files as a matte/holdout map?
Example… You want to render a simple element interacting with some complicated object. In order to avoid rendering the expensive object again and again, you render it once as a deep shadow from camera and then you use this map to matte out your other objects.
I've done this in prman, so I'm sure mantra has an equivilant.
https://creditcardsupportx.com/pep-boys-credit-card/ [creditcardsupportx.com]
https://creditcardsupportx.com/rooms-to-go-credit-card/ [creditcardsupportx.com]
https://creditcardsupportx.com/midas-credit-card/ [creditcardsupportx.com]
thanks
jackyjoy
motion detection- microsolver(?)? July 21, 2019, 6:30 a.m.
Hello,
What I'm looking for is similar to Nuke's O-flow tool (where a 2d grid of motion vectors are generated for an image sequence, based on image information).
I wonder if similar could be possible using existing Houdini tools (microsolvers?) for volumes? Say, I have a sequence of 3d volumes (scalar/density), and I'd like to generate a motion vector volume for them, by analyzing the difference between the volume on the current and the next frame.
I hope I'm making sense here
thanks
iosman
What I'm looking for is similar to Nuke's O-flow tool (where a 2d grid of motion vectors are generated for an image sequence, based on image information).
I wonder if similar could be possible using existing Houdini tools (microsolvers?) for volumes? Say, I have a sequence of 3d volumes (scalar/density), and I'd like to generate a motion vector volume for them, by analyzing the difference between the volume on the current and the next frame.
I hope I'm making sense here
thanks
iosman