ivan sorgente

ivansorgente

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Particles Emitting light? Feb. 1, 2021, 12:42 p.m.

Hi there,

I've created a bunch of particles simulations but I got stuck in the rendering/lookdev phase.

In this example for instance, I have


and I have a wrangle use to shade the particles set as such:

code vex]@emitint = @brightness * chf('mult');
float fader = fit01(@Time,0,1);
@emitint*=fader;

@opac = 0.025;
@opac *= fader;

@emitint *= abs(@age-1);

float cdrand = (@age+rand(@ptnum)-1);
v@emitcolor = chramp('clr_ramp',cdrand);

Everything is looking as expected, but what I can't get my head around is how do I get my particles to be/have some sort of emissive property in order to actually cast light to the objects around them.(Mantra)

Any ideas?

cheers,

Ivan