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Recent Forum Posts

Assign new material for each unique name in loop Oct. 3, 2019, 1:36 p.m.


I've not worked with Python Nodes yet, but that seems to be the way to go. I don't suppose anyone has an example that I could crib from?


Assign new material for each unique name in loop Oct. 2, 2019, 6:02 p.m.

Is there a way to loop through objects that have a material name attribute and create a new material (within a material network in an HDA) for each of them that is unique? I need to be able to output an HDA for import into a game engine and have enough material slots for each of the generated objects.

What ends up happening is instead of creating new materials, it renames the existing one and assigns it to each of the objects that same material.

I asked a similar question in the UE4 forum, but no one there knew.


Quick create material in a loop question Oct. 1, 2019, 8:13 p.m.

Trying to add objects to a Houdini scene and assign each of them a unique material for use in UE4.

It seems to be that the quick material isn't creating a new material each iteration, it is overwriting the existing one. Does anyone know how to work around this?

I want to be able to assign the materials for them in UE4 but it only creates a single material node.

Suggestions would be helpful.