jeroenkrebbers
jeroenkrebbers
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selfintersecting polys after extrusion April 4, 2005, 4:44 a.m.
Cool, Extrude's results are indeed much better in terms of intersections.
thanks for your help!
thanks for your help!
Self intersecting polys cleanup; a partial solution April 1, 2005, 10:29 a.m.
I've found a partial solution to my previous question about selfintersecting polygons.
- Curvesect with itself - extract - affect left input - extract point
this adds the points of intersection to the existing points (leaving just points, no more primitives)
- Add - polygons - by group
This recreates the polygon
- Fuse - consolidate
To delete any duplicate points
- Tristrip
To generate individual triangles
- Point - Add normal
Now each point has either a normal facing in the direction of the prim normal, or facing away from the prim normal.
- Delete - By normal
If I could now delete by comparing the point normal with the primitive normal, I would be home free. :?
Cheers,
Jeroen
- Curvesect with itself - extract - affect left input - extract point
this adds the points of intersection to the existing points (leaving just points, no more primitives)
- Add - polygons - by group
This recreates the polygon
- Fuse - consolidate
To delete any duplicate points
- Tristrip
To generate individual triangles
- Point - Add normal
Now each point has either a normal facing in the direction of the prim normal, or facing away from the prim normal.
- Delete - By normal
If I could now delete by comparing the point normal with the primitive normal, I would be home free. :?
Cheers,
Jeroen
selfintersecting polys after extrusion March 31, 2005, 6:54 a.m.
The following link shows a lightwave script (Rasp 008 in the list) which does an edge collapse that I think would solve my problem. The page shows some images that help clarify my issue.
http://www.pictrix.jp/lw/index2.html [pictrix.jp]
http://www.pictrix.jp/lw/index2.html [pictrix.jp]