jimmyhen
jimmyhen
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
support for 3Dconnexion's 3D-mouse? May 31, 2015, 1:35 p.m.
Im using 3Dconnexion space mouse pro on 3d-coat, Vue, and Maya.
All those software is 3Dconnexion friendly, I can use this mouse without any care.
Now im preparing to change my main 3D software from maya to houdini, i realized that my 3D mouse does not work on houdini demo version.
there is no official support for this“very useful” goods on houdini?? I can not work without 3d mouse which clear my frustration on camera view operation on different 3d software!
All those software is 3Dconnexion friendly, I can use this mouse without any care.
Now im preparing to change my main 3D software from maya to houdini, i realized that my 3D mouse does not work on houdini demo version.
there is no official support for this“very useful” goods on houdini?? I can not work without 3d mouse which clear my frustration on camera view operation on different 3d software!
mantra network rendering and scene reference Nov. 17, 2013, 6:10 a.m.
I downloaded apprentice version and try finding answer for my question..
But Houdini have problem with my Radeon card (Of cource i know this is “my own risk”, i'm just a freelancer, not company man, so i need to use cheaper graphics card. Do you know AMD's FirePro V7900 costs about $1430 in japan, even US amazon sell it for $628).
Anyway, thanks guys for replay.
That's great even i have only 3 node for rendering (^^;;
Thanks for creating example scene.
I also thought that because Houdini have such great architecture, it is easy to implement “reference” feature, just bring the node network in the hip file to another as “refreshable”…
Your way is great but still tricky for me. It will go well in “simple” scene having few object in there. If there are so many objects in scene, I need create same network every obj? hmm It's too boring task…
# I changed thread title appropriate for my question.
But Houdini have problem with my Radeon card (Of cource i know this is “my own risk”, i'm just a freelancer, not company man, so i need to use cheaper graphics card. Do you know AMD's FirePro V7900 costs about $1430 in japan, even US amazon sell it for $628).
Anyway, thanks guys for replay.
MartybNz
Unlimited mantra render nodes I read
That's great even i have only 3 node for rendering (^^;;
Joker386
You know that Houdini is realy full procedural and node base software.
I think you can do it in the Houdini with standard “File SOP” and “ROP Output driver SOP” and “Object Merge SOP” !
Because it's node base system , you can simply manage your scene and imported objects !
Thanks for creating example scene.
I also thought that because Houdini have such great architecture, it is easy to implement “reference” feature, just bring the node network in the hip file to another as “refreshable”…
Your way is great but still tricky for me. It will go well in “simple” scene having few object in there. If there are so many objects in scene, I need create same network every obj? hmm It's too boring task…
MartybNzOk, I will try it on apprentice version.
Check this link :
http://forums.odforce.net/index.php?/topic/8888-hou-navigator-0-1/ [forums.odforce.net]
SYmekI found this while i read online documentation. but is this “refreshable”? I mean, editing original scene reflect “automatically” to one reading digital asset without any care, without destroy any editing on the reading scene?
Read about Digital Assets in Houdini. Like References + Scene Assembly but on steroids.
# I changed thread title appropriate for my question.
mantra network rendering and scene reference Nov. 15, 2013, 10:15 p.m.
hi all
apoogize for my poor english.
I was a sesi user since PRISMS ~ Houdini 4? or 5?
Unfortunetely, my company where i worked decided to use maya as standard CGI software, i left from Houdini and became Autodesk user.
Time passed, i became freelancer and want to go back to Houdini, but before that, i need to know clearly about 3 things. maybe those are FAQ but i could not find any infomation.
1 How many rendering node can i use with ONE Houdini FX License ?
For example, mentalray for maya can use 5 render node without additional license.
2 Is there any feature like “Reference” on maya?
I want to separate scene file into category of task, like as modeling, rigging, animation…. i don't want to work without this kind of feature.
3 Is there any support for 3DConnextion's input device?
I'm using also Vue and 3D-Coat, always confuse view navigation with keyboard. So i always want to put my left hand on the device.
Please let me know about those and push my back to Houdini world
apoogize for my poor english.
I was a sesi user since PRISMS ~ Houdini 4? or 5?
Unfortunetely, my company where i worked decided to use maya as standard CGI software, i left from Houdini and became Autodesk user.
Time passed, i became freelancer and want to go back to Houdini, but before that, i need to know clearly about 3 things. maybe those are FAQ but i could not find any infomation.
1 How many rendering node can i use with ONE Houdini FX License ?
For example, mentalray for maya can use 5 render node without additional license.
2 Is there any feature like “Reference” on maya?
I want to separate scene file into category of task, like as modeling, rigging, animation…. i don't want to work without this kind of feature.
3 Is there any support for 3DConnextion's input device?
I'm using also Vue and 3D-Coat, always confuse view navigation with keyboard. So i always want to put my left hand on the device.
Please let me know about those and push my back to Houdini world
