JM Hannu


About Me

United Kingdom


Recent Forum Posts

OpenGL rendering Feb. 9, 2018, 1:49 p.m.

I use a computer with Windows 10 64 bit,
Intel Core i7-7800HQ CPU @ 2.60GHz, 16 GB RAM,
nVidia GeForce GTX 950

OpenGL rendering Feb. 8, 2018, 11:36 a.m.

Hi all!

I've been searching but can't find any answers to this. When I render with OpenGL I get a grid on top of my pictures (see picture 1, using a camera at +3 in y, directed towards 0). It seem to be on top of the geometry, since the geometry is not covered by the grid if I place the camera underneath 0 in y direction (picture 2, taken at -3 in y, with a camera pointing towards 0). I only have this grid with the OpenGL node, the mantra node works fine with the same cameras. I have tried to turn off/on all options I could find for the viewport and in the OpenGL node but don't know how to turn it off.

Would be really great if someone has any lead to how I can get rid of the gird! Otherwise I guess I'll stick to the mantra node. I'm new to Houdini and have an apprentice licence.