joglle
joglle
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Indie license question March 25, 2021, 6:39 a.m.
I am an "indidual entrepreneur" as what my country call me and have contracts with a 3d party (from another country) to make certain content for their game.
FBX models and tga textures. Not supposing to give them any of Houdini scene files or explain how I do things. Not supposed to get any tools from my customer. Not their employee in any sense.
Still Indie License is not allowing this , right? Unless it's pictures only or my customer is doing gross less than 100k which I doubt they would ever disclose to me.
ps. Sorry for being too lazy but my English command is not good enough to figure out all that EULA legal language
FBX models and tga textures. Not supposing to give them any of Houdini scene files or explain how I do things. Not supposed to get any tools from my customer. Not their employee in any sense.
Still Indie License is not allowing this , right? Unless it's pictures only or my customer is doing gross less than 100k which I doubt they would ever disclose to me.
ps. Sorry for being too lazy but my English command is not good enough to figure out all that EULA legal language
Are there any tools to bake materials into textures? April 25, 2012, 8:06 p.m.
Lighting, heighmaps, normalmaps etc?
From several objects into a single one?
With a cage or envelope geometry support to set projection rays?
From several objects into a single one?
With a cage or envelope geometry support to set projection rays?
Does fbx importer support multiple UV sets? May 16, 2009, 1:27 p.m.
Thank you for the info. I found the uv2 in the Spreadsheet as you advised but I still don't understand what should I do next to have the material recreated in Houdini. The vu sets looks like lost their unique names and the connection with a specific material parameter so the viewport shows the diffuse(color) texture just with the first uv set found. ( diffuse should be actually connected with the second uv on my imported object) . Then If I try to set diffuse to uv2 (in FBX Surface shader settings) nothing is changed in the viewport. Also I see only first uv in the uv viewport. Could you explain a bit more please or point the section in the help where I have start to learn (can't find anything about that specific thing ).