Johannes Sambs
josambs
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referencing texture files across shaders Dec. 11, 2017, 5:10 p.m.
Hello,
I am setting up various shaders (Arnold for Houdini in Houdini 16) for a big asset which consists of many pieces. All those shaders will use the same diff/bump/etc. maps. Is there a way to reference those texture files rather than having to set them up for every single shader?
If using mantra, I found that this is possible by setting up your Mantra shaders in the “mat” context and plugging in the same file node into the shaders. This doesn't seem possible with Arnold as arnold shaders need to live within an Arnold Shader Network in order to find them when browsing for a material to assign. Having Arnold shaders simply sit at the “mat” level does not work.
Thank you very much,
Johannes
I am setting up various shaders (Arnold for Houdini in Houdini 16) for a big asset which consists of many pieces. All those shaders will use the same diff/bump/etc. maps. Is there a way to reference those texture files rather than having to set them up for every single shader?
If using mantra, I found that this is possible by setting up your Mantra shaders in the “mat” context and plugging in the same file node into the shaders. This doesn't seem possible with Arnold as arnold shaders need to live within an Arnold Shader Network in order to find them when browsing for a material to assign. Having Arnold shaders simply sit at the “mat” level does not work.
Thank you very much,
Johannes